• Virtual Escape Room: Sunken Treasure!

    Welcome to Our Virtual Escape Room: Sunken Treasure! ALL questions can be answered by viewing the images, riddles, puzzles, and links provided in this JotForm. We will NEVER ask you for personal information in this manner.
  • Image-4
  • This Virtual Escape Room was created by Katie Brege, Children's Librarian at the Allen County Public Library in Fort Wayne, Indiana. The images used in this program have been created by Katie Brege or Creative Commons images found on Pixabay or Wikimedia Commons.

    This escape room can be completed individually or as a group. There is no time limit.

    If you would like to view more of our Library online services visit our website at www.acpl.info. Click the events tab to find more fun programs for kids.

    ALL questions can be answered by viewing the images, riddles, puzzles, and links provided in this JotForm. You are NOT being asked to provide ANY personal information to play this game.

    You may want a pencil and paper.

  • One day, you arrive home to find that a letter has been delivered to your house. You are surprised to see that the letter is from your Uncle Clive. He is a treasure hunter in the Carribean and it has been a long time since you have heard from him. You open the letter to find a scrambled message.

  • Image-16
  • You need to unscramble the words in the letter from your uncle to figure out what it is exactly that he wants you to do.

  • I have discovered a   *     *  off the coast of   * ! Come to the town south of *   Harbour, there is a   *    waiting for you with more information.

  • You did it! Now you can read your uncle's letter easily.

  • Image-21
  • You better check out a map of the Castle Harbour area of Bermuda to figure out which town Uncle Clive is talking about before you start your trip.

  • Image-25
  • Hmmm. . . That doesn't seem right, check the map again. Remember, south indicates a town below Castle Harbour on the map.

  • Tucker's Town, that right! That's the town you need to visit first. You pack your bags and book a flight to Bermuda. You wonder what kind of outrageous adventure Uncle Clive has in store for you.

  • Image-29
  • You arrive in Tucker's Town and find a chest waiting for you like Uncle Clive promised. Inside the box you find a note, wet suit and scuba gear, a map, and a diagram of a boat.

  • Image-33
  • The wet suit and scuba gear in the box are everything you need for diving but there are three air tanks. You can't carry all three with you on a dive so which one should you use?

    As an experienced diver, you know that you use about 25 psi a minute on an average dive. You also know that it is important to not dive with too heavy of a tank. Which tank has enough psi for you to have 2 hours to explore plus 30 minutes to allow you to resurface safely without getting compression sickness?

  • Image-37
  • Oh no! Tank #1 will only give you 2 hours of air. You will have enough time to explore the ship but you will run out of air before you can resurface. Better check the tanks again! 

  • Tank #2 is correct! With 4,000 psi, it will give you about 2 hours and 40 minutes of air. That gives you enough time to explore the wreck and resurface safely before your air runs out.

  • Oh no! Tank #3 with 6000 psi will give you plenty of air but it is much too heavy to be diving with. Better check the tanks again!

  • Image-52
  • You read the note included in the chest from your Uncle Clive. It seems you need to figure out two things before you dive. 

    You need to choose the correct scuba gear.

    You need to use the map to locate the site of the shipwreck.

     

  • This map should be able to tell you the coordinates of the Isabella shipwreck site.

  • Image-55
  • You found the site of the shipwreck! Now it is time to get your scuba gear and dive.

  • After double checking your dive gear, you are ready to explore the wreck of the Isabella! You double check the map one more time and notice something written on the back.

  • Image-61
  • You dive below the water and see the shadow of a ship in front of you!

  • Image-65
  • You swim towards the back of the ship to explore the weather deck. You find what is left of the helm and the bell! A closer look reveals that you have indeed found the wreck of the Isabella.

  • Image-70
  • Poking around the Galley and the Crews Mess, you find nothing interesting except for a giant octopus. Better sneak away before it inks you!

  • Image-73
  • You decide to see if there is anything interesting in the wardroom. You swim below the top deck in the stern of the ship to see if anything remains in what was once the officers' quarters. 

    You find nothing but some lionfish you are careful to stay far away from.

  • Image-76
  • You head over to the bow of the ship to explore the fo'c'sle. Below the top deck, where sailors used to hang their hammocks, you see something shiny among the wreckage.

    It looks like you found a key! You take it with you since it might come in handy.

  • Image-78
  • You make your way to the deepest part of the ship, the hold. Tucked away in the back of the hold area you spy an old chest.

    It's locked. Perhaps a key could open it?

  • Image-81
  • The key worked! You found treasure!

  • Image-85
  • Uncle Clive is counting on you! You need to verify the shipwreck by finding the bell and locating the treasure. Go back and explore more of the ship.

  • Image-86
  • After a successful dive, you head back to the surface with the treasure. Uncle Clive will be so happy you found the treasure, you are sure he will share the treasure with you!

  • Should be Empty: